Actions are something you deliberately do to obtain a spiritual experience. 

Within this overload category, all the activities carry a certain risk in that they may hurt you physically or emotionally in either the short term or the long term.  The Fainting Game, for example, could kill you the first time you try it, whereas something as relatively harmless as visiting a telluric hot spot carries with it the risk of finding one that is largely 'negative' in its action, rather than positive. 

Furthermore the experiences you get using overload actions are less constructive in the long term.  As a means to 'opening the door' they are often excellent, but someone whose door is blown open by the blast frequently, often gets unhinged. 



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